anyway.



thread: 2014-08-26 : AW:Dark Age playtest preview: Battle Moves

On 2014-08-26, Davide wrote:

I am glad the MC has to roll dice.

Perhaps it will be re-worked into something else, like the Players still rolling somehow differently with low=good or with high=better options for themselves...

But I am glad we clear this thing of the table (the MC has Vincent's authorization to roll). I know it a bit OT - and you spoke about this already in the past: some design choices like the MC not rolling in AW are good in that context - not written in stone for Every Game Ever Made :-)

As for the rules, they look very solid.

What I would like, perhaps, is a "cap" to the bonuses: instead of piling up +1 after +1, it would be nice to have a scale. Something that says you get +1 for this and this and that, but to have effectively a +2 you need something "more serious" - but I need to think how to explain this better.

Something like: on horse +1 armor, shield +1 armor, being bigger +1 armor.

But to have +2 armor you need near invulnerability, so charging on horse, shield wall on foot, and being reaaaaally huge.

So if you're on horse and with shield it still just counts as +1.

Or every +1 of the same type, counts half after the first? (so it makes sense to gain +1+1+1 because it gives you +2)

Anyway, that's just me blathering: I cannot wait to see the complete document! this and the other previews look really good!



 

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