anyway.



thread: 2014-08-26 : AW:Dark Age playtest preview: Battle Moves

On 2014-08-30, Josh W wrote:

Nice work, I'm feeling scooped! And I was expecting to get scooped on this particular front by Adam/Sage.

The Fighting in Company move solves the "implicative negatives" problem, ie where moves say lots of things don't happen, but you need to read between the lines to consider what does. This version just splits the world three ways, done. (Which is important when a lot of moves are going to be going off in short succession, as I suspect is the case)

Also, am I right in thinking you've snuck some Swords without Master into this?

Suggests a broader change:

When someone puts you in danger, through intention or accident, you have the right to ask them to pass you the dice. You can ask the person who passed the dice to describe the dangers you face or the MC to describe the options you have.

As they describes the options, they become more remote, as they describe the dangers, they become more immediate. If you act on this information, you get +1 to your roll.



 

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