anyway.



thread: 2014-12-28 : Freebooting Venus - First Look

On 2014-12-30, Vincent wrote:

After armor, 1 Harm = one bad experience. You or your enemy choose which bad experience(s) you have. If you or they choose that you're killed, you die.

This is one of the best parts of the game. You're going to love this!



 

This makes JD go "Intriguing!"
I'm a bit apprehensive, but it seems like the fact that border of life and death is permeable in both directions is a huge part of the game's theme. If death isn't any sort of end, bring it on!

This makes...
initials
...go...
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