anyway.



thread: 2014-12-28 : Freebooting Venus - First Look

On 2015-01-18, Vincent wrote:

Oh, no, it's super easy. In Apocalypse World the GM's general principle is also to not hide NPCs' intentions: give your NPCs straightforward and obvious motivations and have them act on them directly. It's the same for this game too.

So the move isn't instead, it's in addition. It's for when the NPC hasn't been on the stage long enough for you to communicate their intentions but the player wants to know now, or for when the NPC's waffling and the player wants to know which way they'll go, or for when you've been revealing the NPC's intentions through their actions like always but the player just wants to really confirm that they understand what you've been saying, and so on.

Much of the time, the NPC's intentions will already be clear and the player will choose different questions to ask.



 

This makes PT go "Great answer, thanks!"

This makes GK go "Nicely spelt out!"
This wasn't clear to me, but it makes perfect sense.

This makes...
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