anyway.



thread: 2015-03-30 : Dirty Tricks in My Games

On 2015-03-30, Meserach wrote:

I get (at least I think I do) how the hardholder seems like a trap :on paper they seem to have all the power, but in practice they have all the burdens and so feel like they have the least freedom. (The Hocus maybe has it worse, but there's less of a trap because it's crystal clear how doomed the average Hocus is).

But what do you have in mind when thinking that - 2 weird on a hardholder is a particularly bad trap? I mean, non-weird players end up now ignorant than the rest,  which is certainly bad   (or if they try for less ignorance they'll get hosed by hard MC supernatural moves a lot). But is it especially bad for a hardholder? Particularly because it feels to me most of the hardholders I'd seen subcontracted weirdness out to another PC, and generally had resources sufficient to keep such person sweet?



 

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