anyway.



thread: 2015-04-27 : Followup Questions from Owen

On 2015-05-26, Gordon wrote:

I think I agree with Vincent about the few-sentence object, and certainly think more than a smidgen of RPG exceptionalism is a mistake (guess I'm OK with a smidgen, though). I also seem to be committed to the idea that objects are WAY complex in ways he seems uninterested in.

Marhault, I think that's my answer for you. I'm fine if you include "or other objective", because I think that's very complex. Leading to complex clarity, and focus, and concentrations of attention.

Since the VAST majority of what I do with these ideas is "design" only in the sense of tinkering for play with a particular group, I can't pretend for a moment to stack my experience against those who've written/tested/re-written multiple games. On the other hand, I can only call 'em as I sees 'em.



 

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