On 2015-07-06, Vincent wrote:
Ken: Good questions!
1) The only reason I can think of for why you'd want your game to have an object, is if you want to create a game, and the game you want to create has an object.
There's no earthly reason to create a game at all, except that you're moved by your muse to do so. If you're moved to create a game with an object, that's all the reason there can be. If you're moved to create a game without one, same thing.
2) I take the design of a game to be non-identical to its text, since a game's design is made of processes but its text is made of words. Thus it's easy for me to imagine designing a game with an object, but not including the object in the text.
I don't know why you'd do this on purpose, but maybe you have your reasons. I can also easily imagine doing it by accident.
By writing an incomplete game text, have you created a second game, one with no object? Possibly!
But still, overwhelmingly, games have objects, even RPGs, and you can find them in the text.