On 2015-07-13, ken filewood wrote:
I am not sure whether there are games without objects, either.
The sorts of things that occur to me are mostly activities I remember from childhood.
For example, some kinds of make-believe - 'Doctors and Nurses' say (but not 'WWII soldiers') - didn't really have an object. Or making up stories with/ using/ about toy animals, toy soldiers, toy cars or glove puppets.
Or for younger children: peek-a-boo, spontaneous making-faces-at-each-other, or 'pat-a-cake', 'ring-a-ring-a-rosie', or 'horsey rides'.
For grown-ups some kinds of aimless, intuitive play might count: sand-play, action painting, doodling, art therapy.
I am thinking about games where the player's focus is on the current moment rather than a future state.
Maybe some of these are not games in the sense you mean. But I think the 'make-believe' category is at least interesting in an rpg context.
Your 'discipline' sounds both useful and respectful.
So what do you base your thinking about games on then?