anyway.



thread: 2015-07-04 : The Object of an RPG is to...

On 2015-07-13, Vincent wrote:

Evan: Check me on this!

Allotelic, autotelic, telic, paratelic - these are about a player's commitment to pursuing the object of a game, or not, and maybe why, or why not?

Like, the object of Bloody Knuckles is super obvious - make your opponent quit first - but why a couple of human beings would decide to play it together isn't as.

Another common example around here is sitting down to teach someone Chess. My take is that the object of Chess doesn't change, but your commitment to pursuing it does, in particular ways, because of this goal you're bringing with you into the game from outside.

If you tell me that Jaakko Stenros' dissertation is oh my god so on point, then I'll keep working through it. I'm on page 22 now. Wish me luck!



 

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