On 2015-07-14, Dan Maruschak wrote:
1) Do you have a working definition of "Object of the game"?
2) What role or function does an object have in a game? Why is it there? What does it do?
3) Do you have examples of implicit-object games where you are prepared to say that the object has been correctly identified and say what it is?
4) Surely it's possible to guess wrong about the implicit object of a game. Do you have a method of figuring out whether something really is or isn't the object of a game?
5) What is the difference between a game that has no object and a game that has the implicit object "do the things the game said to do" as in your "let's pretend" example?
6) Do games that have explicit objects also have an additional implicit object of the "do the things the game said to do" type?