anyway.



thread: 2015-07-04 : The Object of an RPG is to...

On 2015-07-14, Dan Maruschak wrote:

Vincent: No, I don't find that particularly suggestive. The panel manipulation was designed for the turn-to-turn consequentiality, not any end-game payoff. If I recall correctly the existence of the final combination was just serendipitous during the design process. It's there in the instructions because it's cool at the end, but I'm skeptical that it informs play while you're playing (which is what objects do). (And like I said earlier I could be wrong, it may be hard for me to disentangle my design intent from my subjective experience of play, but I haven't yet seen any compelling reasons to believe I am wrong).



 

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