anyway.



thread: 2015-07-04 : The Object of an RPG is to...

On 2015-07-16, ken filewood wrote:

2) It creates tension, play, dynamism, from 13 above.

OK, I see how that works.  It seems to me that other elements of a game can also contribute to these elements.  But you're describing or sampling rather than defining.

To me the characteristic 'role or function' of an object is to guide a player's choices among legal moves.  But a given player's 'objects' might differ from the stated, implied or 'typically adopted' objects of the game.

I gather you'd rather not discuss the definition.

So what do you think of 'the object of the game is to have fun' as a piece of game text?



 

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