On 2015-07-16, ken filewood wrote:
2) It creates tension, play, dynamism, from 13 above.
OK, I see how that works. It seems to me that other elements of a game can also contribute to these elements. But you're describing or sampling rather than defining.
To me the characteristic 'role or function' of an object is to guide a player's choices among legal moves. But a given player's 'objects' might differ from the stated, implied or 'typically adopted' objects of the game.
I gather you'd rather not discuss the definition.
So what do you think of 'the object of the game is to have fun' as a piece of game text?