On 2015-08-14, Matt wrote:
Vincent: I dont have the 4th edition, so thank you for the quotes.
I agree with your interpretation, the object of AM 4E seems quite clear now. What I cannot understand is how they want to achieve this object with these tools ('rules'). I mean, do they really think that you should play this game for years? Do they think that slow play is fun?
The game requires a lot of prep from every participant even before the first session. The character generation and conflict resolution mechanics support adventure gaming, 'adventure pacing'. I simply cannot imagine that I could make a epic story arc about the covenant within let say 6 short session (actually, we've always failed). But that's what you want with AM, right? Or at least, that's what I want :)