anyway.



thread: 2017-06-07 : Failure in RPGs (by Paganini)

On 2017-06-07, nerdwerds wrote:

I think you have a general assumption that the plot is behind the door. Sometimes the plot is "can you pick that lock?" and if the answer is "yes" then the plot is behind the door, and if the answer is "no" then the plot isn't, that door isn't that important anyway so go find another door.

"No status quos" isn't something you wrote as a principle or agenda in Apocalypse World, but it was the best lesson I took away from those rules.



 

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