anyway.



thread: 2005-06-02 : Immersion

On 2005-06-02, anon. wrote:

All this seems okay to me. I like the idea of pinpointing what immersion is in order to design for it. It's all spectacularly practical.

My question is, for that middle thing, "Permission to act with passion," how would you design towards fostering that? I see that as totally a social contract level thing. I'm not picturing how a game text could influence that, beyond just saying, "Players should give each other permission to act with passion." Or would that be all you needed?



 

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