anyway.



thread: 2005-06-02 : Immersion

On 2005-06-02, Matt wrote:

Hey Brand: It sorta says something to me that the "good" immersive setting elements are exactly those that I'd imagine showing up in a good movie, while the "bad" ones are absolutely not.

The more I think about this rant, the more I think that player empowerment rules are the best way to provide that immersive quality V's talking about. Think about that bit in Dogs where you have the pre-game conflict with "I wish I learned to forgive my dad" or whatever, vs. a list of the character's height, weight, homeland, etc. Which one's better to zap you right into "who my guy really is" world?

Plus, what about the notion of you and me both being totally immersed in your character at the same time? That'll get you thinkin', won't it?



 

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