thread: 2005-06-02 : Immersion
On 2005-06-02, Valamir wrote:
It should come as no surprise to anyone whose read one of my many rants on Immersion that I'm a million percent in agreement with Vincent on this one.
When Vincent refers to "you can have it all", this is the functional immersion I've pointed out...the one that isn't broken by metagame concerns. When Vincent refers to "stupid bad conventional wisdom" this is the inherently selfish Deep Immersion I've ranted on about myself.
I also completely agree with Brand in noticing that the more hyper detailed (and unfamiliar) the setting, the harder it is to immerse. The more open to interpretation the setting is, the easier it is to act without fear...without, as Vincent has labeled, worrying about your vision being affirmed.
I would also agree with the reasoning behind Universalis being a very non-immersive experience. One of the basic premises of Uni is that you as an individual have no greater rightness of vision about anything in the game than any other player. There are mechanically enforced limits to the degree any other player will trust you to interpret your character.
I think its possible to have immersive experiences in Uni...alls it would take really is a period of time where the other players are so enthralled by your portrayal of a character that they choose to trust your vision and not undercut you. But those would be moments of play, not necessarily entire sessions worth.
Valamir@aol.com