thread: 2005-08-11 : Selling Rules
On 2005-08-11, Nir Shiffer wrote:
Vincent: I haven't read it, and that's too bad because it sounds like exactly the kind of debate I would have loved to get in on. I want to read all the references first, so I'll get back to you on that.
I wanted to have the post about Framworks up before posting the links, but that now looks like it might be delayed a bit, so let's do this now:
Hello everyone, I'm Nir and I am a member of the Israeli Roleplaying Society. The ISRP has, over the last ten years, developed an "indy" scene parallel to- but distinctly different from that of the Forge. I've been thinking that it'd be interesting to share some of what we've come up with, because as far as I can tell it's distinctly different then most of what the Forge has come up with.
The problem with that, of course, is that it's all in Hebrew. Getting Dogs earlier this week pushed me to start writing, and so far I don't intend to stop. Below are links to some of the things I've written so far - it's all in preliminary stages, and it still needs a lot of polish and streamlining. But ideas are there, and that might be interesting to some. Feel free to come in, comment, ask questions, poke with a stick etc.
* My musings on Dogs, which got this whole thing started
* An overview of extreme consensus-driven gaming, code named Gorodinia
* Some elaboration on conflicts in Gorodinia, because someone asked
There are the things I intend to write, but I also have this tendency of writing things people ask for. If there's something you want, try me.
This makes XP go "Sounds a lot like..."
... my last ten years of freeform play online. Collaborative, make up the world and NPCs as much as you like, going back and forth in conflicts until one side gives in. People there play one main character, and the basic rule is that you are the only one who can narrate for your character (including whether s/he gets wounded or otherwise affected by others).