anyway.



thread: 2005-09-02 : Meg on Ritual

On 2005-09-02, xenopulse wrote:

It's an excellent article.

In fact, it has me thinking that I'd include an opening/closing aspect even in a Gamist game. In P/E, I wrote a bunch about the fact that the game is competitive and what that means for how the players interact in the game v. outside of it, but I didn't give opening/closing moments where that starts and ends.

I know that the focus here is on thematic games, but I think all play styles would benefit from a point at which we say, "Now we start and become mindfully focused on the game, and special rules apply to how we deal with each other."



 

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