anyway.



thread: 2005-09-02 : Meg on Ritual

On 2005-09-02, Brand_Robins wrote:

That was an excellent article. It falls in line with much of what I've been thinking about game and ritual space for sometime now, but still let me see one of the big flaws in the way that I've been using ritual space—I have all the startup, focus containment, work and return but often miss on the release. I do very well front and center, but often let the containment/space fall apart at the end by not ritually ending the game with as much conciousness of what I'm doing as when I started. As a result the containment and end of containment post-game is often less than regular.

This makes me agree with Josh, which I'm normally opposed to doing on moral grounds. Games that have specific effects for ending the containment, as well as starting it, are a good idea.



 

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