anyway.



thread: 2005-09-02 : Meg on Ritual

On 2005-09-06, Vincent wrote:

Okay, forget sparring, but I'm not talking about playing with people who want to hurt you.

Say there's a group playing Dogs and the town goes really south and one of the players starts freaking out. Nobody's pushing anybody's buttons on purpose, but the subject matter is real and urgent and provocative and one of the players is really unhappy.

The problem with Dogs, as I see it, is not that this situation can arise. The problem with Dogs is that when this circumstance arises, it falls upon each player's instincts and individual skills to deal with it. How does the player who's freaking out see the game through to the end? How do the others help? On this, the text is silent.



 

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