anyway.



thread: 2005-09-02 : Meg on Ritual

On 2005-09-06, Vincent wrote:

Please, "the PvP spirit that people have attributed to these 'not safe' games" - I have no idea what you're talking about. PvP spirit? Which people? Attributed when? Please explain.

Oh wait, maybe this...

Marco, here's (A), which is yours:

(A) "I think it's a way for people who enjoy pushing other people's buttons to engage in that arena just like the guy who, when we spar, decides he actually wants to leave me with a mark."

Here are (B) and (C), which are mine:

(B) "I want to know your characters inside and out, but not so that I can do them justice - so that I can inflict upon them the exact right, very worst grief.

The player and the GM have the same goal wrt the character, which is to make the character shine. The player approaches it by learning what makes the character tick and playing it fully; the GM approaches it by learning what makes the character tick and playing fully against it. Between the two of us, the character comes to life."
from Why would anybody want to GM?

And:

(C) "When you underwrite someone else's chracter, you're saying that you think the character's cool and interesting, and that you want to see what she's made of. It's not simply that you're a fan of the character; it's that you're committed to the character and you want to take an active hand in showing us just how cool she is.

("Showing just how cool" is code. It's code for "trying to break her in public." You help show us how cool she is by challenging her past her endurance. This is not a happy love-fest kind of showing just how cool.)"
from Underwriting in my Ars Magica Knockoff thread

So you've said "PvP" a couple of times and I don't know where you're getting it; do you see my (B) and (C) as PvP? I personally see a huge difference between those of mine and your (A), do you?

(I'm not doing the rhetorical-sarcastic internet bullshit thing here, in case anybody reads it that way. I'm asking where's our common ground.)



 

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