anyway.



thread: 2005-06-02 : Immersion

On 2005-06-03, Neel wrote:

So, Dogs and immersion.

My players really liked a) the fact that the mechanics kept pushing them to escalate, and b) the fact that you could WIN a conflict just by talking, clear as day and without any doubt that the other player hadn't resisted as hard as he or she could. That worked very well.

What didn't work was picking dice for Seeing and Raising. I think I saw everyone complain about that, at least once; the process of figuring out an optimal bid was very intrusive and time-consuming, and it took them away from the narrated action. And you can't really tell them not to sweat it, because conflicts are important.



 

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