thread: 2005-09-12 : Just
On 2005-09-14, Michael S. Miller wrote:
Gee, I get all busy with work and stuff and folks start quotin' me behind my back!
That is rather the "Thematic/Narritivist" blueprint laid for us by Sorcerer, isn't it? Present the players with a problem that has no easy answer. Empower the players with a wide range of options, all of which have consequences, yet none of which is a perfect fit for the problem. Drama results.
Kinda like life, huh?