anyway.



thread: 2005-09-12 : Just

On 2005-09-15, Michael S. Miller wrote:

J- (May I call you "J"?)

Realistic? Absolutely! The reality of any role-playing game is a few people sitting around talking about stuff they're imagining. Many of the new games recognize, embrace, and capitalize on that fact—yours and mine certainly do. In WGP, I'm particularly proud of the way that both sides of a conflict having Stakes in a scene works to provoke player involvement—it's a big sign saying "listen to what I have to say about this story.

As for the other type of "realistic" (with consequences and hard problems we were discussing above), I think that's the same sort of realism that all art has. No matter how fantastical the trappings, it has a grain of truth that allows people to feel a part of themselves in it. Even though it's all fictional and "false," art has a "truth-ier truth" to it.

As for the third type of "realism"—the kind that most gamers talk about with specific distances and weights, etc.—that has very little room in my designs. But you knew that.



 

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This reminds msm of With Great Power...