anyway.



thread: 2005-06-02 : Immersion

On 2005-06-04, Neel wrote:

xenopulse: I have exactly the problem you describe in most games that have dice, too. The source of the problem is that the GM is expected to be both the moderator and the antagonist. This doesn't work all that well, because you've got a conflict of interest, and so applying full pressure feels icky. IME, one thing that works very well is to just drop significant NPCs from the game. Make all of the movers and shakers PCs, and then the role of the GM is to moderate, and everyone can go all out without worry.



 

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