anyway.



thread: 2005-06-02 : Immersion

On 2005-06-06, Vincent wrote:

Cooler heads.

Okay, Jonas, here's what I want you to do. I want you to go back and read Brand's example again. The game mechanical act, Brand reaching for the dice, drove the character's plight home. The game's formal rules made her feel her character's plight more viscerally than she had.

Can you imagine having a similar experience yourself?



 

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