anyway.



thread: 2005-06-02 : Immersion

On 2005-06-06, Jonas Barka wrote:

"What if, just imagine, what if I'm talking about your deep immersion becoming more resiliant in the face of non-immersive information? How valuable would you consider that?"

That would be extremely valuable. I do not think it is possible for the type of immersion i strive to experience, but I would certainly try a game designed for that effect, and do it with an open mind.

It also depends on how you define this "non-immersive information". In the games we play, we often feel that the time spendt in low immersion "stances" makes it easier to enter deep immersion in other parts of the game. Discussing the character and his drives as a player can give you a better undertanding and better ability to immerse in him. In a larp this is part of the preparation where you design the character and maybe play a pre-larp where you play a scene as the character and then discuss what happened. Some larps use non immersive techniques in the actual game. The best game, and most immersive, used a technique where you could break the game for a monologue. The empathy gained by watching and listening to this helped in immersion in later conversations with that characters. This do not work for everyone. Some feel this obly lessen the total immersion of the game.

If this is what you mean with "non-immersive information", I guess we are close to some kind of an agreement.

Still, the non-immersive techniques is separated from the actual immersion. And I belive that using game mechanics instead of this type of "drama techniques" would not give the same effect. But as I said, I would definitely try it with an open mind.

/ Jonas

unrealitiesofmine.blogspot.com



 

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