thread: 2005-10-20 : The Fruitful Void
On 2005-10-21, Vincent wrote:
"Building up tension and trouble" - yes.
Dogs is just an example.
There's a trick to designing games, which I'm trying to tell. Ron says it's to leave the eighth corner of the cube unmade. I say it's to make a whirlwind. What the HELL are we talking about?
This makes jrs go "ah - a crucible"