anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-21, Vincent wrote:

"Building up tension and trouble" - yes.

Dogs is just an example.

There's a trick to designing games, which I'm trying to tell. Ron says it's to leave the eighth corner of the cube unmade. I say it's to make a whirlwind. What the HELL are we talking about?



 

This makes jrs go "ah - a crucible"

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