anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-21, Ben Lehman wrote:

Oh, and, procedural elements:

Cosmos
Themes
Values: Zeal and Weariness
Values: Ice and Light
Experience -> Dice, Refreshment, Advance
Guidance
But Only If...
And Furthermore...
It Shall Not Come to Pass + Dice
You Ask Far Too Much
Ritual

And, for one other game:

Toy Traits
Free Traits
Favorite -> Draw + Difficulty
Dice
Conflict Traits
Narration
What's at Stake? (small)
What's at Stake? (large)
Endgame

yrs—
—Ben



 

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