thread: 2005-10-20 : The Fruitful Void
On 2005-10-21, Ben Lehman wrote:
Oh, and, procedural elements:
Cosmos
Themes
Values: Zeal and Weariness
Values: Ice and Light
Experience -> Dice, Refreshment, Advance
Guidance
But Only If...
And Furthermore...
It Shall Not Come to Pass + Dice
You Ask Far Too Much
Ritual
And, for one other game:
Toy Traits
Free Traits
Favorite -> Draw + Difficulty
Dice
Conflict Traits
Narration
What's at Stake? (small)
What's at Stake? (large)
Endgame
yrs—
—Ben