thread: 2005-10-20 : The Fruitful Void

On 2005-10-21, Aaron wrote:

This void sounds kind of like the difference between Humanity in Sorcerer and Sanity in CoC.  While Humanity is quantified, it isn't qualified.  The player can still have their character do whatever they want.

Like John said earlier, there's no Faith score in Dogs.  There's nothing to look at, so the player actually has to THINK about it, so you get "Man, I am SOOOO gonna call down Ceremony on this guy" instead of "Huh, I only have 3 Faith, so i guess I can't call on the King for aid, healing, or Ceremony.  Guess I'll just shoot the guy then."

Are these voids a sign of a good design in general, or are they best suited to a particular priority in play?


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