anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-21, Alan Neill wrote:

The written story analogy?

Is it like leaving the fine detail to the reader???s imagination?

The caramel-centre is all about the players??? interaction with the game, how they use the tools presented to create???. the whirlwind???..the fruitful void??????.. their game?

Am I reading this right?

Alan.



 

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