thread: 2005-10-20 : The Fruitful Void
On 2005-10-21, Alan Neill wrote:
The written story analogy?
Is it like leaving the fine detail to the reader???s imagination?
The caramel-centre is all about the players??? interaction with the game, how they use the tools presented to create???. the whirlwind???..the fruitful void??????.. their game?
Am I reading this right?
Alan.