anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-21, Meguey wrote:

Hm. Inside the whirlwind is the creative space, the chaos of actual play, the synapses of the social shared-brain. The arrows are just pushes to get the whirlwind spinning.

'Nother take: inside the whirlwind is the Creative spark.

Vincent:
"There's a trick to designing games, which I'm trying to tell. Ron says it's to leave the eighth corner of the cube unmade. I say it's to make a whirlwind. What the HELL are we talking about?"

In my creative work, it's about having colors, textures, tones, etc, that bounce off each other in energetic and interesting ways. If everything is tidy and matched and planned to the nth degree, the work becomes flat and bland. As that applies to game design, it may be similar.



 

This makes BR go "It certainly applies to game writing"
As for design, I can't really say, being a lowly peon freelancer.

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":