thread: 2005-10-20 : The Fruitful Void
On 2005-10-21, Piers wrote:
You'll note that we've been here before:
I'll talk a little bit about Dogs, since Piers asks. Those things in Dogs' design that you listed - See/Raise, town creation, NPC creation, Fallout, character sheets, "say yes or roll dice" - don't think of them as carving out territory and leaving a space in between. Think of them as arrows of force, pointing at ... something. What?
"What do you do?" of course. The purpose of all of those arrows is to maintain pressure on your character's actions.
http://www.lumpley.com/comment.php?entry=56