anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-22, luke wrote:

Bang—conflict/challenge with/to a Belief
Decide—decide how to confront said challenge; which ability?
Test/Dice/System—violence or conspicuous avoidance thereof utilizing chosen ability and chosen system
Reward—artha and advancement
Consequences—escalation to violence or wilful cessation of violence or hard right turn away from conflict

Bang
Decide
Test
Reward
Consequences

Bang
Decide
Test
Reward
Consequences

the five spokes of the Burning Wheel. Inside the Wheel is all the fire and mayhem surrounding those procedures: What we say to each other, the flushed faces, the angry shouts, the nervous laughs, the unease, the waiting, the praying, who we think our character is and the electric decision to engage the Wheel—to play the game.

Burning Wheel cannot play itself. One player must move to step up and drop the bang. He must choose it so it cuts across that Belief. He tosses the live grenade into the lap of another player. He causes consternation. He forces a choice to be made and sets the wheel a-spinning.

this took some hard thinking across many an hour.

whaddya think, V. Ron? To me the vortex, the missing corner, it's that fire that we players bring to the table. It's the place where there is no immediate procedure. The place from which we must reach out and touch the system so that it comes alive.

-L



 

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