anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-22, John Kim wrote:

I agree strongly with the sentiment.  Too often, I've seen people suggest that a game's meaning is about whatever is most obvious on the surface—and advise the same.  i.e. Want a game about faith?  Give PCs a "Faith" stat.  And so forth.  I think this sort of literalism is damaging to creation of new games as well as to understanding of old games.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":