thread: 2005-10-20 : The Fruitful Void
On 2005-10-22, John Kim wrote:
I agree strongly with the sentiment. Too often, I've seen people suggest that a game's meaning is about whatever is most obvious on the surface—and advise the same. i.e. Want a game about faith? Give PCs a "Faith" stat. And so forth. I think this sort of literalism is damaging to creation of new games as well as to understanding of old games.