thread: 2005-10-20 : The Fruitful Void

On 2005-10-24, Michael S. Miller wrote:

Okay, I'll bite. Here's the procedural elements for With Great Power...:

??? The Struggle
??? Aspects
??? Strife Aspects & Villains' Plans
??? Player Stakes & GM Stakes
??? Cardplay & Suffering
??? Devastation & the Story Arc
?????Redemption & Transformation

With all those ampersands, I found that I wanted my diagram to split with two tracks of procedures running parallel—one for player empowerment and one for GM-led adversity.

It seems to me that what keeps these arrows angled inward is player investment. One of the assumptions I took from MLwM and placed at the heart of WGP is "if you make it up, you will care about it." Without that caring and commitment, the arrows drift outward, the whirlwind doesn't form, and the energy dissipates.

So what's in WGP's Fruitful Void? The price of doing the right thing. Each player gets to choose what the right thing is, and what they're willing to pay to do it.


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