anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-24, Vincent wrote:

It's not just leaving room for player creativity. I mean, frickin' Shadowrun does that. Shadowrun is a mass of arrows all pointing different directions, with big ugly holes left for player creativity.

I'm talking about game design that demands player creativity, of a particular emotional sort.



 

This makes VB go "oh hey, Mark W. said this first."
...And I didn't even notice until now.

This makes...
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