thread: 2005-10-20 : The Fruitful Void

On 2005-10-24, Vincent wrote:

It's not just leaving room for player creativity. I mean, frickin' Shadowrun does that. Shadowrun is a mass of arrows all pointing different directions, with big ugly holes left for player creativity.

I'm talking about game design that demands player creativity, of a particular emotional sort.


This makes VB go "oh hey, Mark W. said this first."
...And I didn't even notice until now.

This makes...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":