thread: 2005-10-20 : The Fruitful Void

On 2005-10-24, Chris wrote:

I've always described the "work order" as play being like a flow of water- the better you focus that flow, the stronger the current, or the momentum of play.

No momentum, you get that play where people wander around, looking for clues, talking to npcs, or deciding to wacky stuff, just so that something happens... until the 1 or 2 "events" of the session happen.

High momentum, 3 or 4 hours of play, crazy things have happened, everyone's on the edge of their seats with excitement.


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