anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-25, Eric J. Boyd wrote:

Wow, I am sooo glad that I followed a link to this discussion. I designed Today, an October Ronnies entry that deservedly got criticized for being parlor narration and leaving no room for the players. Now I understand the problem—I've completely filled in the middle of the whirlwind.

I was so concerned with getting players to focus on the issue of personal pain and fighting through it to a better life that I took all their power to make the key decisions away with my mechanics. I need mechanics to facilitate, not dictate, the premise of the game.

Again, wow. Thank you all for the insights. I have a much better idea of how to proceed with retooling my game now.



 

This makes NinJ go "Rock on, Eric!"

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