thread: 2005-10-20 : The Fruitful Void
On 2005-10-25, Eric J. Boyd wrote:
Wow, I am sooo glad that I followed a link to this discussion. I designed Today, an October Ronnies entry that deservedly got criticized for being parlor narration and leaving no room for the players. Now I understand the problem—I've completely filled in the middle of the whirlwind.
I was so concerned with getting players to focus on the issue of personal pain and fighting through it to a better life that I took all their power to make the key decisions away with my mechanics. I need mechanics to facilitate, not dictate, the premise of the game.
Again, wow. Thank you all for the insights. I have a much better idea of how to proceed with retooling my game now.
This makes NinJ go "Rock on, Eric!"