thread: 2005-10-20 : The Fruitful Void

On 2005-10-25, Jon Hastings wrote:


There's been a lot of great stuff on Gamism recently on Chris Chinn's "Deep in the Game" blog.

The "fruitful void" in a gamist game is going to come down to a question of tactical choices: it's a space where the players can show off their mastery of the game and/or creativity in overcoming challenges.  If there's no real choice in the game—i.e. if there's really only one way to win—then you don't have a "fruitful void".  The extent to which the "fruitful void" has actually been achieved in existing Gamist games is a whole other issue.



This makes Chris go "Yep yep, say that then!"

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