anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-25, timfire wrote:

The "fruitful void" in a gamist game is going to come down to a question of tactical choices...

I was just going to say this. If you look at DnD (3.x), you have all this stuff about character creation, but it doesn't say how you should create your character, and it doesn't say "the best" way to utilize said character in play (ie, combat).



 

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