anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-26, Nathan P. wrote:

I would say that Sim needs a void, but its not about allowing choices, its about allowing the room to combine the elements of exploration in interesting and appropriate ways. In Sim an answer can be obviously -correct- for the situation, but it may not be -right-.

But this is outside the bounds of anyway. I'll just say that I think that the fruitful void is a role-playing thing, not a CA-dependent thing, and maybe I'll be able to find the time to say something coherent about it on me blog soon. Though I'll probably say a lot of the same things I say about Structured v. Emergent properties in roleplay.



 

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