thread: 2005-10-20 : The Fruitful Void
On 2005-10-28, timfire wrote:
The more and more I think about it, the more I come to believe that the Fruitful Void for Gamism has to be filled with things like Social Prestige, a Sense of Accomplishment, or in something like DnD, the sense of excitement a player gets as he builds the perfect Magic: The Gathering Deck. I think strategy and tactics are the arrows that build the whirlpool of Esteem.
I disagree. Social prestige in Gamism holds an equivalent place to "story" or theme in Narativism. That is, "story"/social prestige is the end-goal, but the process is thru answering moral dilemnas/using strategy & guts.
I do not think the Fruitful Void is not about the end result—-it is the arena for "what play is about". It is related to the process... Am I making sense here?