anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-10-31, Sydney Freedberg wrote:

I'd agree with Jon about the sense of "wow, I did that well," reinforced (in functional groups). by everyone else around the table saying "wow, you did that well."

(a) Satisfaction + peer reinforcement is not particularly Gamist, but important to any Creative Agenda (Nar: "wow, that was a tough choice"; Sim: "wow, that was so real!"), and I'd argue essential to any stable group activity, roleplaying or otherwise.

(b) Satisfaction emerges from the Void, but it is not in itself the "Thing in the Void"*—which indeed does need to vary not just from Creative Agenda to Creative Agenda but from group to group.

* Sounds like an H.P. Lovecraft title.



 

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