anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-11-13, Weeks wrote:

Vincent starts this whole thing asking us to ask questions.  I'm not sure these are all important, but here are mine:

I don't know if anyone has given this any thought, but how many arrows are required to generate a whirlwind?  Is it even that kind of relationship?

How discrete is a procedural element?  In the DitV diagram at the top, why aren't Dice through Escalation a single Resolution element?  Do all procedural elements contribute to the whirlwind?  What role do things like character generation and between towns reflection play on whirlwind generation?



 

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