thread: 2005-10-20 : The Fruitful Void
On 2005-11-14, Vincent wrote:
How many arrows indeed! You need at least five if you want them to be perfectly tangential to the whirlwind and oblique to one another.
In other words, I chose six for Dogs arbitrarily, and stuck in the six things in Dogs that seem to me to be at the same scale.
Curly et al: is "dynamic tension" a less misty-fisty word than "creative void"?
As few as two things can be in dynamic tension. Here's another metaphor for Kirk: the game design is the forefinger and thumb, squeezing; the game in play is the watermelon seed. Fwing!
This makes CW go "busted link"
This makes VB go "fixord."