anyway.



thread: 2005-10-20 : The Fruitful Void

On 2005-11-14, Vincent wrote:

How many arrows indeed! You need at least five if you want them to be perfectly tangential to the whirlwind and oblique to one another.

In other words, I chose six for Dogs arbitrarily, and stuck in the six things in Dogs that seem to me to be at the same scale.

Curly et al: is "dynamic tension" a less misty-fisty word than "creative void"?

As few as two things can be in dynamic tension. Here's another metaphor for Kirk: the game design is the forefinger and thumb, squeezing; the game in play is the watermelon seed. Fwing!



 

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