anyway.



thread: 2005-11-10 : Open House: Ask a Frequent Question...

On 2005-11-14, Vincent wrote:

Troy: If a game is going to use Experience Levels, what are some general things they should accomplish to keep the game engaging for the players?

Dang if I know. Why are you using experience levels to begin with? Answer that and you have your answer.



 

This makes...
initials
...go...
short response
optional explanation (be brief!):

if you're human, not a spambot, type "human":