anyway.



thread: 2005-11-14 : Long and Short

On 2005-11-14, Mark W wrote:

Branches. Nodes. Places to hang the Next Chapter on. Ways to transfer currency between points-of-significance. I haven't seen enough of it in Actual Play yet, but I immediately think of Burning Wheel's Circles as a mechanic that facilitates long-term play - it gives players a big fat chance to set up the next arc, the next protagonist, the next significant setting element. I think for me the key to long-term play in the past has been the willingness to see when one protagonist's story was done combined with having other characters and stories waiting in the wings to bring to center stage.



 

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