anyway.



thread: 2005-11-14 : Long and Short

On 2005-11-14, Troy_Costisick wrote:

Heya,

Emily Wrote: Didn't you talk about resolving one dynamic situation into another with respect to conflict resolution? Long term play would just take that to the logical extension for situation.

Whenever I've done something similar, I've always run into a problem of escalation.  Basically, the conflicts get so gigantic and so over-charged, that it destroys the suspension of disbelief.  The players stop caring because the stakes are irrational, redundant, or just plain silly.  Does anyone else have experience with something similar?

Peace,

-Troy



 

This makes BR go "Depends on where you start"
Play peasents trying to save the local well, and play that for 6 or so session. Then their farm, then the village, and so on and on. You can easily hit 50 sessions and still not be bigger than "save the kingdom." This also supposes that you're playing "save the thing" and that the thing gets bigger each time -- neither of which are inherently true.

This makes SDM go "Yeah, but"
Sure, in D&D that's inevitible, and by design. Something like Mage starts big, but doesn't really have to get bigger to remain engaging.

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